Hoi4 best combat width

The 40 width has 500 soft attack and 700 defense. Each of the 10 wid

Aug 1, 2020 · The efficient multiples are 30, 20, and 15, 12, and 10. 30-width, 20-width, 15-width, 12-width, or 10-width divisions can stack up to maximum without suffering the terrain plenty. Plains The combat width in the hills is 70 with 35 additional.Personally, I think 9-1 is really strong. 9/0 is good for holding the line and then use higher widths like 45 (or I think it's 47) for pushing with tanks - tho go air if you can it's really strong in this update. Width is weird now post NSB, divisible of 10 widths aren’t in fashion (as much anymore). 9/1 is the best IMO in terms of ...

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Combat Width-Spreadsheet for Reference (+ Overwidth Penalty-Calculator) Tip. I created a color coded combat width-spreadsheet to make it easier seeing which divisions work when taking into account more than just 2 fronts in battles. I've seen a well made post about the effectiveness of different divisions in 2 front attacks, but after looking ...When it comes to finding the perfect pair of shoes, size is not the only factor to consider. Many people overlook the importance of shoe width, which can greatly affect comfort and...Previously, combat width was in multiples of 20. Now each terrain type has its own combat width and reinforce width. Reinforce width is added when attacking from multiple sides. Additionally, it's easier to exceed combat width, and the penalties for doing that are reduced. Forests and jungles are 84, reinforce 42.Combat Width after NSB is a lot of "It depends". 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. General Combat Width to remember I'd say are as follows: 10 Width for Coastline infantry; -18 Width for line infantry; -30 Width for offensive infantry. -10/40 Width for marines.Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus. Armored recon so you can have space marine or have a tank battalion for more armor,breakthrough and soft attack. Flame tank will add attacking terrain bonus to ...20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. 4. Award. WanderingFlumph. • 2 yr. ago. A good way to get to 21w might be to toss in an anti air as it'll give you some stats and you won't be building much of an air force. I could see a single unit of artillery working too ...Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.You'd have to look at each terrain type and figure out optimal widths. The game runs long enough that I usually just make templates for specific regions I'll be in or expect to be in. But realistically, if you know how to make the equipment and division template. Width doesn't matter as much. 2.Fabricensis. MOD. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. Meta. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too great. Anything below 10 and above 45 is bad. 3. Baselet.Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.Infantry Combat Meta Testing, 15 widths are Garbage. Discussion. TL:DR 15 widths (6inf 1art) bleed IC and manpower like no tomorrow. 42 widths suck at winning battles but take the least number of losses. 10 widths overall losses on par with most other divisions while being far better in combat. Previously I did a post on which infantry division ...Learn how combat width affects battles, division design and industrial might in Hoi4. Find out the best combat widths for different terrains and theaters …Jun 14, 2016 · So to try to answer. The line is 80. If you have 10 divisions at 20 each, you can fit 4 divisions (20 x 4 = 80 width) on the line at any time. So 4 on the line, 6 in reserve. If you have 40 width (and 10 divisions) you will only be able to get 2 divisions on the line with 8 in reserve. Without seeing makeup I think in terms of pure combat stats ...Al-Pharazon. • 2 yr. ago. I am currently using around 22 width for lower supplies usage but given plains (the best terrain to use tanks) are 90 then I think 30 width tank divisions would also work nicely. 40 width now is not that effective not only because they consume a hell lot of supplies which makes them hard to be viable outside Western ...When it comes to the efficient and safe operation of trains, track width measurement is a critical aspect that cannot be overlooked. A train gauge chart is a valuable tool that hel...He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. I'm not sure he considers manpower though. I believe smaller armies take a greater % of casualties. Reply. banana_joseph. OP • 2 yr. ago. Rule 5: Taureor investigates every width in depth. Reply. mmtg96.The optimal division design in Hearts of Iron 4 depends on the terrain and combat width restrictions. Different division templates cater to specific purposes, from defense to anti-tank to speed.Combat Width. Combat Width in HOI4 is the amount of space that divisions can take up in a province battle. Each province will have a set maximum Combat Width based on the terrain type (Plains, Urban, etc.), and each division will have its own Combat Width stat, which will decide how they fit in the battle.Actual Combat Width Analysis: The terrain widths are currently designed as +25/+30/+35/+40. This means that the best combat width will also be of the same values. Its now more important to prioritize what terrain you are fighting in. That being said, there are still a large majority of plains+hills+desert in the world.Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.

Pydginpigeon. • 5 mo. ago. Best combat widths for the current version (1.13) are: 10 / 15 best widths against exceeding combat width penalty. 20 for low penalty but okay size. 25 optimizing for mountains or marshes. 30 optimizing for forests. 35 optimizing for plains / …You can use a safe/universal width that tries to avoid penalties ( see my catgraph for suggestions, 10-11 and 20-22 are alright) so that you don't really have to worry about terrains and flanks and tactics and such. Or you can create more specialized templates that expect to be used in specific situations which plays to their strengths, and ...This template is horrible. Org means nothing, get rid of all rows of infantry. Supply means nothing, get rid of supply company. Terrain penalties mean nothing, use heavy SPGs. Fill out template with more heavy SPG and add support super heavy SPG. And there you have it: The best template in the game. 311.TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you …

The combat width matters depending on the territory they are fighting in. ... Heavy breakthrough divisions for, well, breakthroughs. Or the hoi4 fanbase favorite single …The best ones actually are 14, 15, and 18, with 15 as the best overall Combat Width in all terrain types in HOI4. Also, 24, 25, 35, and 36 are the best Combat Widths to use if you want to field relatively large divisions.An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. In each battle 40 do 20+20x4=100 each damage. W. Possible cause: The HOI4 meta has changed - here's everthing you need to know about comb.

Learn how to optimize your combat width for different terrains and scenarios in Hearts of Iron 4, a grand strategy game set in World War 2. Compare the pros and cons of combat width 40, 35, and 18 for urban, plains, hills, desert, forest, jungle, and marsh areas.TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphsForest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...

The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.The base is taken from the terrain width (+ reinforcement width of applicable). Also the different phases of the combat can have different effects to the resulting battle width (Close combat, seize bridge etc.). Even doctrines can change the available width when developed by one side at least. Reply. 101DaBoyz.

Outlier Inefficient Combat Widths: 7, 11, 13, Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. In the Great Game I’ve seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions.Even mountaineers probably won't spend all their time on mountains, unless it's a dedicated defence template which this isn't. 7/2 is probably ideal there, although I like odd combat width defence templates to only have 1 line arty. This is a longer video and it might not be terribly eThis video answers the question: "What is combat wid Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...There's an introductory interest rate feature available on some business credit cards that isn't offered by other types of variable-rate loans. Update: Some offers mentioned below ... Hearts Of Iron 4: Best Combat Widths Combat width plays Combat Width. Combat Width in HOI4 is the amount of space that divisions can take up in a province battle. ... Taking this into consideration, the best Combat Width stats that you can use for your divisions in HOI4 are these: 14/15; 18; 24/25; 35/36; Supply. Forest and Jungles: 84 - 10, 20, 40. (12 widths work here fGameStop Moderna Pfizer Johnson & Johnson AstraZeneca WalgreensForest and Jungles: 84 - 10, 20, 40. (12 widths wor The only real penalty for big divisions is that they can exceed the maximum combat width for certain terrains. For this reason, you stay under 40w for forest (79.9 is the maximum allowed width to click into forests from one tile) and under 34w for marsh/mountains (66.7w is the maximum allowed for the 50w terrains).Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ... Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.For example, if you use 189 combat width in a 168 width province his math would give a penalty of 0.743. The actual penalty applied to division stats is (1-.189) = .813. Without squaring it you get 0.914, which is higher because it accounts for the fact that the additional combat width provides stats. In mathematics, there are no strict rules regarding how to list length[There's an introductory interest rate feature avaiPicture this: You’re participating in an important This is why the best Marine template for HOI4 in the early game looks like this: Marine Battalion 2×2. Artillery x2. Support Companies: Engineers, Artillery, Anti-Air, Signal. So, you should have 2 columns of Marines and one of Line Artillery, both 2 battalions long. This will be a 12 width battalion, which should be relatively easy to make in ...