Eu4 combat width

incidentally my army combat width is 24 so if i take that a

Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if that's better or worse than these compositions.They take up three combat width to balance them out, but will still wreck a similarly combat width'd fleet. Admiral maneuver is crucial when using heavies, as every pip of maneuver adds more combat width. Please post a screenshot of your defeats, and we can work out what's going on under the hood. 1. Award.

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A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... I'd say get rid of cav. Rule of tumb is have your stack be half the current combat width. cannons around tech 16 seems correct, it should also have half the combat width. But it also depends heavily on what ...When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard wid...So, from everything I've managed to find online initial combat with for a western nation should be 20 (starting at 15, going to 20 at mil tech 2). However, when playing Holland, when checking the tech tab, the military tech section says my combat width is 5.The combat width is the maximum amount of units you can fill in a single line during battle. It starts with a combat width of 15. So only 15 units will be dealing damage to each other, no matter if you have 15 or 70. But in combat in EU4 each army has two lines, the front line and the back line.Of course, you can't flank if you're fighting equal width armies, so this becomes moot in that situation. But otherwise, you'd be best off using 2* [flanking range] of cavalry, so 4 at game start, 6 when you get +50%, etc. -2 that if you want to use infantry as your first flanking regiment to save money, or because you're lategame enough for ...Jan 30, 2021 · Europa Universalis IV. ... How can I check my naval combat width thingy? Reply. Report. R. robuzi Corporal. 55 Badges. Jul 3, 2015 46 27. Jan 30, 2021; Add bookmark #2The model is also using combat width in a seperate calculation. I take Inf+Cav to fill the frontline to the max of combat width. The artillery is then filled to the back row. I don't have reinforcements in it, but the total amount of units in one army (combat width + artillery = stack), say 34 won't come out to a troop limit of 90.Imagine combat width is 1 unit wide. There is a fight, on one side, there is 1 cav, on the other, 2 infantry. The cav kills the front line infantry, but then the 2nd moves forward and finishes off the cav. This plays out the same no matter the combat width and how many infantry need to move forward as for each cav you can afford the two inf.If both participants fill the combat width, maneuver doesnt do anything in battle. Note: The combat width used in a battle will be that of the highest value among the participants. Maneuver will give you more money (tradepower, extra captured ships) and faster ships help avoid enemy fleets or forcing them into battle/getting favoured position (= being …With the way that naval combat works right now, when a ship is destroyed the morale of your navy drops. When morale gets low, ships do less damage and take more, leading to more ships sunk, and more morale lost. If you bring older ships into combat, they can get sunk easier and lower your morale, reducing the effectiveness of your newer ships. 3.Europa Universalis IV. ... Frankly, the combat width modifier should be extreme enough to allow a well-placed small army to routinely beat a much larger force, like the Albanians did to the Ottomans for multiple years. simple cb May 14, 2023 @ 12:51pmAs the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the …

This means that I can fill out the combat width while also having some light ships and transports at my force limit. Because heavies take up fewer force limit slots but provide equal or greater power (depending on galley bonuses and where you're fighting), they can make it easier to dominate the naval game early.With the way that naval combat works right now, when a ship is destroyed the morale of your navy drops. When morale gets low, ships do less damage and take more, leading to more ships sunk, and more morale lost. If you bring older ships into combat, they can get sunk easier and lower your morale, reducing the effectiveness of your newer ships. 3.so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in ...As a general rule I do go for 2 cavs to take advantage of the extra (effective) combat width early game. e.g. 8 inf vs. 8 inf (8 inf + 2 cav) vs 8 inf makes a huge difference ... But combat in EU4 is usually a game of inches, and it sounds like Columbia had a couple of feet on you in this case. Alternatively, it was the angry spirit of George ...However, in a full combat width battle each unit typically targets units right in front of them so 1 vs 1 tests can still serve as a hint at predicting those battles. Attachments EU4 Combat Simulator.xlsx

Combat width determines the maximum number of units that can take place in that battle. If the CW is 20, and you two 15 stacks attacking, only 20 of them will participate.Nubnut Aug 25, 2014 @ 4:19pm. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). #1.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Beezyo. Initially cannons are only useful for qui. Possible cause: Multiplayer Games. 28. –. 4. In EU4, army composition is crucial for achieving v.

1-to-1 inf/art sounds like a terrible comp no matter the circumstances. You want enough artillery for the +5 fort bonus, and for combat you want enough to fill the combat width. If you can't afford an army large enough to fill the combat width, having more inf is going to be far more beneficial than having more art. This is just how I like to play.It is actually pretty easy. Base damage is 15 and every (offensive) unit pip, leader pip, dice roll does increase the base damage by +5. Every terrain penalty (pip), enemy defensive unit- or leader pip will reduce your base damage by 5. 1. Award. Hi. So I'm coming back to EU4 after a long stint of playing CKII and I've figured most of it out ...You can bring the reinforcements. The proper way to fight battles (and the best way to fight in MP) is to have some stacks of combat width of infantry and artillery and having infantry-only reinforcements. Let's say your combat width is 40, you need to have some amount strike-groups using the 40/0/40 composition and some amount of infantry-only ...

Combat width has been described as the capability to field a certain number of front-line troops without said troops getting in each others way. In the latest WWW it was revealed that artillery takes up 3 combat width, while infantry takes 1 or 2 (can't remember).Check your combat width and adjust accordingly. If for example your combat width is 32 use 32/6/32 with extra infantry reinforcements. This is what you need at minimum when engaging to have an optimal fight. Having more than your combat width of infantry means you don't get cannons on the frontline because that's bad. Use mercs.In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources.

The problem with EU4 is that its naval engagemen Feb 22, 2020 · In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. This is why having 50% INF is a terrible idea, beFinally, check your combat width regularly. Personally, I build at L Combat width determines the maximum number of units that can take place in that battle. If the CW is 20, and you two 15 stacks attacking, only 20 of them will participate. The others are held in reserve, and only directly participate in combat if space becomes available, e.g. when one of your individual units is out of moral, since this is the ...With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. You're probably not walking around with stacks this big or you'll be taking lots of attrition. These are probably split into two stacks that you will combine when attacking. Have your two stacks arrive in the same day. Your units deploy more optimally if ... Aug 25, 2014 · Nubnut Aug 25, 2014 @ 4:19pm. Europa Universalis IV. Combat Width vs. Supply Limit. Warren. Mar 11, 2020. Jump to latest Follow Reply. Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my …So if typical supply limit in your area is 40, good late game stack is something like 24/0/16 or 20/4/16 (depending on how much you can be bothered with microing cavalry). If you expect difficult battles, keep two such stacks near each other so you can merge them briefly. Don't worry about combat width at all. 0. I'm curious as to what's considered the best layout for anThis article is a comprehensive guide focused on unit compoSo how many troops need to be added to f I've been looking into optimal army ratios, and the main suggestion is artillery equal to combat width and 1.5 CW in infantry. I'm playing in the 17th century and my combat width is 30. ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Millennia - Official Release ... In EU4, there are four main factors that limit Alright so the optimal endgame stack is 30/10/40. Basically you want artillery to match your whole backline width (which caps at 40) then you want to have Flanking Range x 2 =Cav. Since flanking range ends at 5 you want 10. Finally you fill the rest with infantry. If you can't afford 30 artillery in an[As was said further above: Combat Width (on water called "NNov 10, 2023 · Related: Europa Universalis IV: Le You should have no more than 4 cavalry unless you have massive cavalry bonuses or play a horde. Later in the game it should drop to 2-3, maybe even no cavalry at all in the most optimal scenario. It's a complete waste, infantry & artillery are more useful in big battles where the combat width is already filled. #15.Start: 6-12/4/0 First cannons: 12/4/1 Tech 13: 12/4/6 Tech 16: 12/4/8 Tech 22: 16/4/12 Tech 25: 20/4/16. Armies of this composition will allow you to avoid attrition while not in battle. When in battle you'll want to reinforce one stack with another to fill your combat width.