Command dnd 5e wikidot

Bard. Whether scholar, skald, or scoundrel, a bard wea

Wizard. Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. You must have an Intelligence score of 13 or higher in order to ...Wondrous item, rare. While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the Conjure Elemental spell. The censer can't be used this way again until the next dawn. This 6-inch wide, 1-foot-high vessel resembles a chalice with a decorated lid.Source: Dungeon Master's Guide. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.

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Grung (OGA) Source: One Grung Above, Extra Life 2017. Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste ...Spiritual Weapon. Source: Player's Handbook. 2nd-level evocation. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 ...You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. Spell Lists.This ring is linked to the Elemental Plane of Air. While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn.Command 5e. Command is a satisfying spell that has enemies scrambling to obey your one-word demand. Creative players skilled in brevity and the imperative mood can come up with some clever uses outside of the spell's listed examples. ... The rules for Command in DnD 5e are as follows: Command cannot (directly) break concentration ...Inflict Wounds. Source: Player's Handbook. 1st-level necromancy. Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. Spell Lists.War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.This ranger spell list includes optional spells available from Tasha's Cauldron of Everything. For the ranger spell list without optional spells, see Core Ranger Spell List. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. Spell Name. School.3rd-level conjuration. You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one.Stunning Strike. Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of ...Source: Dungeon Master's Guide. Weapon (trident), uncommon (requires attunement) This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.Source: Dungeon Master's Guide. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.Power Word: Heal. Source: Player's Handbook. 9th-level evocation. A wave of healing energy washes over a creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead ...Mystic. Mystics shun the world to turn their eyes inward, mastering the full potential of their minds and exploring their psyches before turning to face the world. Mystics are incredibly rare, and most prefer to keep the nature of their abilities secret. Using their inner, psychic strength, they can read minds, fade into invisibility, transform ...Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its ...

Wondrous item, common. While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as ...Danse Macabre. Source: Xanathar's Guide to Everything. 5th-level necromancy. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 hour. Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead.Class Features. As a warlock, you gain the following class features. Hit Points. Hit Dice: 1d8 per warlock level. Hit Points at 1st Level: 8 + your Constitution modifier. Hit Points at …Components: V, S. Duration: Instantaneous. You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the ...

Alignment. Verdans are usually good aligned. Saying this, because of how new they are, there is not much of a framework of how they should align. Size. Verdans are between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 foot growth spurt and become a Medium creature. Speed.Geas. Source: Player's Handbook. 5th-level enchantment. Casting Time: 1 minute. Range: 60 feet. Components: V. Duration: 30 days. You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. The Wild Beyond the Witchlight. Harengons originated in the. Possible cause: Vortex Warp. Source: Strixhaven: A Curriculum of Chaos. 2nd-level Conjurat.

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot ...The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those ...Wild Cunning (UA) Source: Unearthed Arcana 36 - Starter Spells. 1st-level transmutation (ritual) You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects: If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these ...

Wizard: School of Enchantment. As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their ...Unseen Servant. Source: Player's Handbook. 1st-level conjuration (ritual) Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a piece of string and a bit of wood) …The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. Spell Lists. Bard, Sorcerer, Warlock, Wizard.

Welcome to this Dungeons & Dragons 5th Edition wiki. Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.Components: V, S. Duration: Concentration, up to 1 hour. You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level ... Source: Dungeon Master's Guide. Weapon (trident), uncommon (requPowered by Wikidot.com Unless otherwise s This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. At Higher Levels. When you cast this spell using a spell slot of 7th level or ...Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature ... Shocking Grasp. Source: Player's Hand 1st-level enchantment. You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.Heroism. Source: Player's Handbook. 1st-level enchantment. A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining ... Welcome to this Dungeons & Dragons 5th Edition wiki. This A Figurine of Wondrous Power is a statuette of a beast small enougSpeak with Dead. Source: Player's Handbook. 3rd-lev Shocking Grasp. Source: Player's Handbook. Evocation cantrip. Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take ... Components: V, S, M (a grasshopper's hind The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a ... Great Weapon Master. Source: Player's Handbook. [Warlock. Warlocks are seekers of the knowledge that lies hidden in tWondrous item, uncommon. This ordinary bag, made from The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain …Background: Acolyte. You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric ...